Well, it’s safe to say video games have done well for themselves. No longer are they considered the “junk food” of entertainment. Nope, now slaying the dragon and saving the princess (or whatever you’re into) might be considered a literary genre.
The Guardian has an interesting article online that debates the integrity of sci-fi and video games. Representing the “for” side, Quin Parker points out that as video games become increasingly complex, the quality of the writing has to increase accordingly. Video games are showing a trend away from purely reactionary shoot-and-kill, and more towards truly interactive fiction. But then again, just how interactive do players expect their games to be? John Crace points out that he’s more interested in the interaction than the fiction, so he skips the dialogue and goes straight to the action. Storylines get cut in favor of the interactivity.
I wonder if there’s some sort of ideal balance that might be found in video games, wherein the narrative and the interactive elements are both essential to gameplay. Being not much of a gamer myself (unless I’m creating world peace in BoP, that is), I admit I can’t bring an informed set of examples to the table. Though I’ve heard a lot about video games that do heavily stress both the elements—Assassin’s Creed, a mind-bending, time-traveling mystery set during the Crusades, is such an example. Anyone else got any others? [The Guardian]
















