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On my computer there is a folder labeled “Short Stories”. In that folder lie 20 or so opening paragraphs to short story ideas I’ve had the last few months. They range from a delusional bus ride, a sleep-running businessman and my dog’s neurotic nature when he can’t find his toys. The one thing they have in common is that they’re all unfinished.
 Think of the process to becoming a writer like the process of building a brick wall.
I’ve always been one to shoot for the moon and be really pissed off if I land amongst stars. It’s a problem I think most young writers and artists in general go through, setting lofty goals for ourselves and getting angry when they aren’t met.
My problem is that I want to be published in the New Yorker right now. Read more »
 David and Goliath--the original underdog?
There is something distinctly magical about the idea of the “underdog.” Seemingly present in most–if not all–fiction, the underdog is only too easy to identify with. Who hasn’t felt that the world is against us, our problems are too great, our skills are too inadequate? What ultimately happens to this character becomes tantamount to our own abilities to succeed, or to fail. The need to read on, to learn how the underdog will summon his strength and overcome the seemingly insurmountable odds, consumes us.
As the saying goes, everyone loves an underdog.
But I wonder if this intense bond we tend to form with our beloved underdog stems not from simple empathy, but from some more primeval source. I recently was reading a copy of Barbara Ehrenreich’s Blood Rites, an interesting analysis of the origins of war and ritual sacrifice, which despite its subject matter provided some insight as to why we crave fiction and how, like ritual sacrifice, it might satisfy an unconscious, primitive hunger we all share. Read more »
The Expressive Intelligence Studio blog has a new post up about the roleplaying card game Magic: The Gathering, which made me feel nostalgic in an odd sort of way. Because while I did enjoy the game in its heyday, I had a very different experience with it because I never actually bothered to learn the rules of the game. I was inspired by the art on the cards and bored by the scoring system, and so instead came up with a new set of rules entirely (which I don’t remember at all now). I taught them to my friends and we played informal tournaments with each other at home, at school, wherever.
Like pretty much everyone ever, I have a certain fascination with my childhood, largely in part because I had no qualms whatsoever about turning up my nose at the so-called rules and inventing my own. No matter how silly or irrational they may have seemed. And because of this fearlessness (or, if you like, naiveté), the artifacts of my childhood consist of horribly-drawn comics, short stories plagiarized from my favorite novels, and scripts for movies I planned to make, camera be damned. I even convinced some of my friends to participate in an original musical about gang warfare, which wasn’t a fraction as hilarious to me then as it is to me now. Sure, I might not have had the necessary knowledge to write about such a subject, being a preteen girl from the suburbs of New Jersey. Sure, I might not have been the best candidate to compose the original score, not being able to actually play any musical instruments. But who cared? I was going to write as much of the musical as I could, and rehearse with my friends as much as I could, and have a blast doing it.
While I am thrilled beyond compare that I can (fairly) confidently say that I’m a better writer now than I was at 10 or 12, and that my ideas now actually come to fruition, I feel like there’s something I’ve lost. Read more »
 Artist's representation.
This past weekend in New York, where Twilight megahunk Robert Pattinson is currently shooting a film, the actor was approached by a throng of teenage girls. Even though he had a total of five (five!) professionally-trained security guards on hand to protect him, the hysterical fans nonetheless chased him into the street, where he was hit by a car.
Pattinson is fine. But apparently this sort of thing happens to him a lot. And as unfortunate as that is for him, it’s absolutely fascinating to me. There are so many things I don’t understand here. Why does Pattinson have a weird habit of running away from his fans? And—more curiously—how can these girls be so enthralled with a fictional character that they will go so far as to chase him down the street? I understand the concept of feeling connected to fictional characters, and hey, if you don’t feel connected to a character then clearly the storyteller has done something wrong. But to go to such extremes as chasing an actor into a busy street? I don’t get it, though I would like to. And I’m not sure if this is an example of fandom gone awry or—as crazy as this sounds—if this is what true fandom really is. Read more »
 Awkward, like my writing.
Sometimes not writing is just as important as writing, and when I don’t want to write I remind myself of this simple and profound Buddhist principle: “Form is emptiness, emptiness is form.” There is value in embracing emptiness rather than just trying to fill it with random available crap. Of course sometimes I’m just deluding myself and procrastinating….screwing around with half-strangers on Facebook. But sometimes something really is working inside of me that isn’t ready to take form quite yet, and if I try to tell it what its form is supposed to be then I don’t like the result. It’s false. Forced. Awkward. Like trying to shove a 20-pound cat into a 5-pound box. Read more »
I’m a little stunned by Tom Hodgkinson’s recent article in the New Statesman called “Don’t sell me your dream,” in which he (figuratively) stamps his feet, acts like a cranky old man who doesn’t understand technology, and wags his finger at those that do. If Hodgkinson wasn’t so thorough in explaining why exactly he hates technology so much, I’d be convinced the whole thing was satire.
If his article wasn’t meant to be a joke, much of his reasoning certainly comes off that way. He gives all the standard reasons for hating technology: it’s distracting, it’s rude, etc etc. I’ll grant him those. Sometimes I wish I could live a life totally disconnected, too, and not have to think about who’s emailing me, or writing on my wall on Facebook, or about what my friends are doing on Twitter. But at this point, and especially as a journalist-slash-writer-slash-artist, I’ve accepted it as a necessary evil. To ignore it, let alone actively detest it, is foolish.
But there were 2 points in particular that really bothered me. Read his reasoning, and my responses, after the jump. Read more »

An influential Islamic group successfully protested against the video game Faith Fighter, pictured above and also after the jump, claiming that it was offensive to Muslims, Christians, and just about all of humankind. The game, made by Italian design company Molleindustria, features such religious figures as Jesus, Mohammad, and Ganesh duking it out martial-arts style. I think the Globe and Mail describes the game best:
In the game Faith Fighter, caricatures of Jesus, the Prophet Muhammad, Buddha, God and the Hindu god Ganesh fight each other against a backdrop of burning buildings. God attacks with bolts of lighting and pillars of fire while the turbaned Muhammad can summon a burning black meteorite.
Which is hilarious, just because the whole thing sounds so dumb. Molleindustria claims that the game was meant to “push the gamers to reflect on how the religious and sacred representations are often instrumentally used to fuel or justify conflicts between nations and people.” But the game’s website declares, “Give vent to your intolerance! Religious hate has never been so much fun!” Uh, OK.
Whatever. The point is, some Italian company made an offensive and silly game, religious groups understandably got pissed, and the game had to be revised to be not so offensive (now there’s a big black dot over Mohammad’s head, you see). So while Molleindustria has gone on to make Faith Fighter 2, I’m left here with a nagging question: how far is too far in storytelling? Read more »

Glancing through the NY Times film reviews last week, “Goodbye Solo” caught my eye. Set in Winston-Salem, a Senegalese cab driver and a washed-up old man develop an unlikely friendship as they traverse the roads of North Carolina. I was born in Winston-Salem and went back there for college, so the novelty of seeing W-S on the big screen at the Angelika Film Center in Soho was an opportunity I could not let pass me by. As it turns out, I was rewarded for my curiosity. Read more »
Imagine if Florentino Ariza from Gabriel García Márquez’s Love in the Time of Cholera had professed his love for Fermina Daza through e-mails instead of letters. Or if Homer’s Odysseus had a Twitter account (Oh, wait…). Or if Romeo and Juliet could text message each other:
Juliet: Fakn death. C U Latr.
Romeo: gud plan.
It’s reasonable to assume that if Romeo and Juliet really did have cell phones, they could have just texted their way through all their star-crossed struggles and misunderstandings. And ergo, no story. Matt Richtel of the New York Times points out that while technology may be doing wonders for the fiction and publishing industries, the fiction itself is having a hard time adjusting. Read more »
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